Dijkstra Algorithm
code algorithmsFigure: Dijkstra's Algorithm - How it Appears to Behave
Dijkstra behaves like water flowing downhill: it always expands first into the cheapest terrain, filling low-cost regions before even touching costly ones. The path you see forms as if water found the easiest valleys through the map, avoiding steep βmountainβ costs and hugging the darkest blue zones where movement is cheapest.
Figure: Dijkstra's Algorithm - How it Looks
Even though the animation feels like it instantly βjust finds the best path,β whatβs actually happening is that Dijkstra expands outward through the grid, always choosing the cheapest neighboring cell next. It behaves like water flowing downhill β filling the lowest-cost areas first and only climbing into higher-cost regions when absolutely necessary. The final path you see is the cheapest corridor through the terrain.
Figure: Dijkstra's Algorithm - How it Works
This visualization shows how Dijkstraβs algorithm tries many possible routes and always follows the cheapest-cost direction first. It briefly displays the current best path as it explores, then finally reveals the optimal path that avoids expensive (green) areas and travels mostly through low-cost blue regions.
Figure: Dijkstra's Algorithm - How the Algorithm "Works"
If we strip away graph-theory glamor, Dijkstra is basically: Greedy crawl outward from the start node, always expanding cheapest known path first.